I said I would get very detailed, and this week I felt the effects of that statement. Using old 19th century diagrams, I recreated an authentic double hung sash window. I modeled every part and rigged it using constraints. The windows open, the pulleys turn, the fastener locks, and the cord slides up and down. Now that I have one window modeled, I can use it as a base for the other windows, including the ones with more panes.
There aren’t any textures yet, and the stone work is still just a placeholder. I’m happy with the results, but it’s only gonna get harder from here to preview the building since my computer is already having trouble with cycles viewport rendering. I’ll have to keep layers separate, use duplicates when I really have to, and just manage.
Now I need to clean a few edges up and then move on to the next part, the cornice for the basement.