Autumn City Hall – Update 24
I modeled the stained glass window to a point that I’m happy with. I experimented with different saturations and values, but this was the most accurate representation of real stained glass I could […]
I modeled the stained glass window to a point that I’m happy with. I experimented with different saturations and values, but this was the most accurate representation of real stained glass I could […]
My motivation has gone up and down throughout the process, especially as it gets harder to tweak because of the size of the file. That’s why it’s necessary for me to find different […]
Things are getting pretty heavy now. Face count is pretty high and my computer is stuttering. Here’s an update on the look of the entire front. I have a majority of pieces mirrored, […]
Updated bear statue. I’m gonna stick with aged bronze for now. The image is a bit dark, I know. I should have run it through photoshop quickly. I bounced back and forth between […]
I decided a while back that I would sculpt a pair of bears for the front of City Hall as guardian statues where lions are usually placed. They would represent not only the […]
I finished the cartouche structure that will sit on top of the archway balcony. With the help of an artist on Blendswap, I was able to decorate the oval pretty quickly. I added […]
Lots of distractions recently, but here is one of the most recent shots of the front archway. I’m having some normal issues with the low relief images within the frames, but I’ll have […]
I thought I would show you all the very quick test animation I did of the flag. You can see that I still have some work to do on the animation.
I also […]
I finished modeling the roof cresting, but I don’t have a render of it yet. I jumped to another part of the roof, the flagpole!
Even a seemingly insignificant part of the building, like […]
Here’s another view of the front entrance, this time with the grand staircase in place. The brass railing will probably be removed since it looks like a modern addition. Either that or I’ll […]
Working hard, but not a lot to show right now. Making adjustments on proportions, window details, etc. In the meantime, here’s a night time shot of the main entrance with some temporary spotlights.
Here is a lineup of classical columns I modeled for the facade. They are very traditional without any creative alterations – who am I to mess with centuries of success? […]
Alright, here is one of the ornate window surrounds I mentioned in the previous post. The current material is a node setup provided by Aidy Burrows from cgmaster.net. This type of window is […]
This last week I worked on the window surrounds for each floor. It’s been tedious since each window has a unique profile. My original placeholders had the overall shapes down, but none of […]
I said I would get very detailed, and this week I felt the effects of that statement. Using old 19th century diagrams, I recreated an authentic double hung sash window. I modeled every […]
I started experimenting with the building materials last week. I attempted to see how far I could get with fully procedural textures. The stones and tiles are made up of arrays with some […]
I’m done with the floor plan for now. I have a general layout and I can walk around the building which is really cool. Last step before the “cornerstone” is laid is to […]
Last two days have been floor plans. This part is driving me a little nuts since it can be complicated, especially wall thickness, staircases, and multi-level rooms. I’m not gonna model the inside […]
Did some work yesterday building the clock faces. There are a couple structural layers that I built. Behind the hands there is the decorative iron work attached to a supporting iron structure that […]
I’d love to texture the building procedurally to have a variation in detail size, but I want more control. I’m not completely sure what direction I’m gonna go, but I may have to […]