Autumn City Hall – Update 21
Updated bear statue. I’m gonna stick with aged bronze for now. The image is a bit dark, I know. I should have run it through photoshop quickly. I bounced back and forth between glossiness, but when I finalize the material, I’ll do some research on bronze statue surfaces.
I had some issues with the multires modifier, specifically the dreaded spike bug so I’ll have to try to clean that up at a later date. I used the new pointiness feature for the aged look, but I’m gonna bring this into Substance Painter later for a final texture paint. I’ll work on the pedestal at a later date as well. What do you guys think?
*Trying out Anthony Pilon’s new copper shader.