Introducing the Historic Houses of Candy Lane – Mini-Project
The cardboard boxes are beginning to stack up around me and our next move is approaching. As we move from El Paso back to my home town of Houston, Texas I must confess that I [...]
Autumn City Hall – Update 13
Here is a lineup of classical columns I modeled for the facade. They are very traditional without any creative alterations - who am I to mess with centuries of success? As you can probably guess, [...]
Autumn City Hall – Update 12
Alright, here is one of the ornate window surrounds I mentioned in the previous post. The current material is a node setup provided by Aidy Burrows from cgmaster.net. This type of window is called an [...]
Autumn City Hall – Update 11
This last week I worked on the window surrounds for each floor. It's been tedious since each window has a unique profile. My original placeholders had the overall shapes down, but none of the details [...]
Autumn City Hall – Update 10
I said I would get very detailed, and this week I felt the effects of that statement. Using old 19th century diagrams, I recreated an authentic double hung sash window. I modeled every part and [...]
Autumn City Hall – Update 9
I started experimenting with the building materials last week. I attempted to see how far I could get with fully procedural textures. The stones and tiles are made up of arrays with some displacement. My [...]
Autumn City Hall – Update 8
I'm done with the floor plan for now. I have a general layout and I can walk around the building which is really cool. Last step before the "cornerstone" is laid is to lay out [...]
Autumn City Hall – Update 7
Last two days have been floor plans. This part is driving me a little nuts since it can be complicated, especially wall thickness, staircases, and multi-level rooms. I'm not gonna model the inside very much [...]
Autumn City Hall – Update 6
Did some work yesterday building the clock faces. There are a couple structural layers that I built. Behind the hands there is the decorative iron work attached to a supporting iron structure that mimics some [...]
Autumn City Hall – Update 5
I'd love to texture the building procedurally to have a variation in detail size, but I want more control. I'm not completely sure what direction I'm gonna go, but I may have to split the [...]
Autumn City Hall – Update 4
Started working on the back side of City Hall at the end of last week. I'm going on a little less reference than the front side since I don't have an elevation drawing to work [...]
Autumn City Hall – Update 3
Down the road, I plan to add the building's surroundings. Because this is a fictional history project, I'd like to build the area up in the timeline I imagine for the area with small houses popping [...]
Autumn City Hall – Update 2
Here is an update on the building with the sides in place. Needs windows still. Trying to decide how much style variation I want around the building. Also starting to think about motifs for sculptures [...]