Autumn City Hall – Update 5

I’d love to texture the building procedurally to have a variation in detail size, but I want more control. I’m not completely sure what direction I’m gonna go, but I may have to split the building up into many sections. I want dirt, drips, scratches, paint peeling – all that. I’ve been using Substance Painter recently, and I’m curious to see if I can integrate it in some way with such a large model.

Like I mentioned before, I got caught up in the clock design this weekend. Here is the final design I came up with. The faces will be 22 feet wide and be made of opalescent glass and iron. I plan to animate the hands in the future along with the machine inside. That’ll be a nice lesson for me in drivers, gears, and constraints.

Would love to hear thoughts on the design…

Autumn City Hall – Update 4

Started working on the back side of City Hall at the end of last week. I’m going on a little less reference than the front side since I don’t have an elevation drawing to work from, just the simple block shapes I had set up initially so there are more creative adjustments. I decided to add a colonnade/portico to the wings, but I might have them become additions that are built later in the building’s history, as if somebody discovered original architectural drawings that the first architect discarded. I’m also not sure if I will add pavilions at the end of the walkway or leave them open gazebo type structures.

I got caught up in the clock tower this weekend so that might be my next update. I’m figuring out what type of bells, chimes, and clock mechanisms are going in so that should be fun work. Lots of measuring and checking to see architectural milestones for the time period. I don’t want my building to be the biggest of the time.

Thanks guys! Until next time…

Autumn City Hall – Update 3

Down the road, I plan to add the building’s surroundings. Because this is a fictional history project, I’d like to build the area up in the timeline I imagine for the area with small houses popping up, followed by new roads and other buildings. I hope to use the area like a movie backlot where I can set up scenes to paint since this whole project is intended to get me back into traditional painting.

I didn’t mean to leave so much ground visible in the shot. Unfortunately, I want all of my progression shots to be at the same angle so maybe I can just crop them later.

Here’s a closer look at the entrance. The dual statues above the arch will be a native american and early Virginia settler.

Autumn City Hall – Update 1

I’ve started work on the main centerpiece of Autumn, Virginia – City Hall. I designed this building in the Second Empire french architectural style, common for the 19th century when this building was “built.”

I’m constructing this building with extreme detail down to light fixtures and window panes so it will be a long project with headaches, I’m sure. Still, it’s worth doing, and I’m looking forward to it.

I modeled an early version of the building using the BoolTool in Blender before drawing the elevation so I could have something to work from. I’ll post some of those images later.

Here, though, is my current progress on the building so far, still considered the block in stage. I’d like to get the main parts in so I can see if I need to do any major changes. The back half of the building is not done yet. Once I have the blocking in done, I’m going to lay out the rooms. I want this to be as functional a building as possible since I’m always striving towards realism in my work. I added some simple lights inside just to give it a little life during the construction process. Thanks everyone!

Fire Simulation Tests for Fireplace Scene

As you can see, I’ve been playing with fire. I do not mess with fire in real life, never have. This type is completely safe, though!

After Blender 2.71 came out, I decided to try the new fire and smoke features. I put my fireplace on hold for this very reason. Now that it’s out, I’m going to work on the mansion and room at the same time.

I spent way too much time on these fire simulations, but I wanted it to look right. I also wanted it to be accurate. I educated myself on the characteristics of fire – the color range (blackbody radiation), min/max temperature for wood fire, types of firewood, how a flame reacts during its lifetime. I also changed many of the settings in the simulation to mimic the behavior of wood burning, the way the fire coats the log.

This image shows my progression from the top left to the bottom right. Things got a little crazy halfway, as you can see. I had to tone down the blaze!

Now that I have the look and behavior of the fire down, I’ll go back later to improve the fire logs, the way they glow during a fire, and generally place the scene a bit better. These tests just have the walls in place without the accessories I modeled previously.

I would love to see this animated, but with the long render times, I need to move on. As Blender continues to improve and become faster, I’m sure I’ll be able to watch this fire become animated in the future.

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Second Empire Mansion Estate – test7

Moving back to the front of the house, here are the edited porch steps. I thought they were looking too similar to the rear steps with the balustrade continuing down to the ground level, so I converted the railing to a stone-like design and lowered it close to the steps. You’ll be able to notice it more clearly when the materials are applied.

I made a change in design for the newel (decorative pedestals at ground level) to better match the proportion of the railing. Another detail I added, one that adds some visual complexity to the house, is the lattice (the criss crossed area underneath the porch).

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Second Empire Mansion Estate – test6

This is a view of the back porch for my mansion design. I still have some details to throw in as it’s pretty bare at the moment. I think it looks like it just snowed.

This is a pretty big wrap around porch so I’ve thought about adding an opening at the section closest to the camera, between the two columns at the corner. I’ll have to take a look from further away later on to see if it’s aesthetically pleasing (it would definitely be functional).

I apologize for the snail paced updates, but I’ve been spending most of my time organizing my studio space and trying to bring in new fans to the project. I guess that’s the big goal of using Patreon, to get away from the financial burden to actually work on the art! You guys are lifesavers =)

I’m also continuing to add and revise the broad storyline so I have set “moments” to depict in my scenes. Let me know if you all are interested in me adding some posts about that in addition to the visual updates.

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Second Empire Mansion Estate – test5

Next stage of my Victorian mansion. Here’s the first closeup shot of the porch and small architectural details. Some of the placement may change over time, but I’m happy with the direction it’s going.

I have to admit that it’s been difficult to jump right back into this specific model. I took another temporary detour and started mapping out the city terrain. I’ll post some example shots soon to show you what I mean. I wanted the environment to be based on real terrain so I surveyed the Blue Ridge Mountains in Virginia on a map and imported real topography – very exciting (only I know exactly where the city is, though!).

Next up will be the porch that wraps around the back of the house.

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Second Empire Mansion Estate – test4

Almost two months have gone by since my last post because of my busy move from Charlottesville, Virginia to El Paso, Texas. What a change!

I’m looking forward to returning to the mansion design so here is a small update that I worked on before the move. The front porch is mostly complete with the balustrade, columns, and ceiling. I’ll show a detailed view in the next post.

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Second Empire Mansion Estate – test2

You can see here the red brick and white trim color scheme for the Second Empire mansion estate that I mentioned in the last post.

I’ve cut open the windows in the exterior wall as well as adding molding trim near the roof. If you look closely you can see the “stick” figure standing in for my human scale. He’s floating at the moment, but there will be a veranda (porch) added underneath him soon. It’s still early, but if you squint you can imagine the house coming together.

For this render I used Blender 2.70 and the Cycles render engine.

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Second Empire Mansion Estate – test1

In order for me to make sure my library scene is designed well, I needed more information surrounding the house it’s in.

Therefore, I’m taking a little detour and creating the mansion estate for my tycoon character. This “house” was built in the 1860′s following the Civil War in the French architectural style called Second Empire. I’ve personally been a huge fan of the style ever since I lived in Philadelphia and first saw City Hall. The style is more well known now as the haunted type of architecture because of The Adams Family, Psycho, and The Munsters.

Here is the first test render in Blender, just a bunch of shaped blocks to get the overall form. Because my story takes place in Virginia, the backyard of Jeffersonian architecture, the facade will be red brick. I haven’t picked the trim color yet.

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Victorian Marble Fireplace – test2

Here is the marble fireplace mantel further along. I created the molding at the top and started adding the decoration. I used some of the decorative work from an artist on blendswap.com which is very helpful since it is very detailed sculpting, and I can concentrate on creating the rest of the structure.

I also started texturing the mantel with a white marble and the inside with a red brick. The mantel has very subtle subsurface scattering applied to look like real marble, which is the effect of light entering an object and bouncing around (like wax or skin).

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American Double Pedestal Flat-Top Desk – test2

Here is an updated version of the flat top desk I’m working on. I added black walnut wood grain, mushroom turned wooden knobs, inset metal keyhole surrounds, and a decorative element underneath the kneehole – all historically accurate.

Also, thanks to the advice of Hannah, one of my friends and patrons, I went with the green leather and gold inlayed desk top.

For now I am moving on to my next part of the room, the fireplace, but I’ll come back to the desk if I need to. There are little adjustments to make it more real, like dirt and general wear and tear. I would also like to rig the model so that I can open and close the drawers.

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American Double Pedestal Flat-Top Desk – test1

I’m working on a home library for my main character, the tycoon. I haven’t decided on a scene yet, but it’ll be nice to create a virtual stage. It’s also a great way to research the era because I have to learn about the history of every object I create.

Here is the first test render for the library desk. It’s just the blocking in stage, without details or textures applied. It’s called an American double pedestal flat-top desk, circa 1840-1880, a similar style to the one made in England at the time.

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