Autumn City Hall – Update 5
I’d love to texture the building procedurally to have a variation in detail size, but I want more control. I’m not completely sure what direction I’m gonna go, but I may have to split the building up into many sections. I want dirt, drips, scratches, paint peeling – all that. I’ve been using Substance Painter recently, and I’m curious to see if I can integrate it in some way with such a large model.
Like I mentioned before, I got caught up in the clock design this weekend. Here is the final design I came up with. The faces will be 22 feet wide and be made of opalescent glass and iron. I plan to animate the hands in the future along with the machine inside. That’ll be a nice lesson for me in drivers, gears, and constraints.
Would love to hear thoughts on the design…