Because I’m developing more complex and imaginative scenes, I’ve replaced my photographs with 3d renders. No longer can I rely on the visual information of the real world. Everything must be built and designed on the computer using artistic skills and art programs.
That means there’s a long workflow of going from a vague perception of what I want to draw or paint to actually seeing something to draw or paint from. The same technique is used to produce commercials, video games, and blockbuster movies. Luckily, the developers of Blender, a free and open source art program, have given artists like me access to tools previously reserved for giant production companies.